Visualizing Player Experiences

Early on in a project I always create quite detailed mockups of how the finished game might look. These are not meant to capture final designs, but to help set the mood and overall aesthetics of the end user experience. 

The core concept of NFS Heat revolved around sanctioned track racing during the day and illicit street racing during the night.

Early on during pre production, we explored the idea of a 3D map to help players keep track of missions, race routes and events in Palm City.

Need for Speed games always feature really detailed car customisation, and this time we wanted to explore that in even more detail.

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Wireframes