Erik R Fagerholt - Experience Designer
“Great design is all about communication and shared values, not about fancy titles or pedantic Figma projects.“
UX & UI Designer
Game Designer
Game Writer
Projects - Games & Digital
Godbreakers (2025)
As Co-founder and Designer at To The Sky I worked on the game Godbreakers from the initial project pitch to the post-launch updates.
My rolls included Game and UX design, Creative Direction, UI Art, Narrative Direction, Game Writing, and more.
Need For Speed Heat (2019)
As UX & Associate designer and part of the Creative Leads Team I worked on multiple systems, screens and UI widgets accross the entire experience from the initial pre-production all the way to launch.
Need For Speed Payback (2017)
As a UX Designer I supported multiple teams in designing systems, screens and UI widgets as the game went from pre-production into production and beyond.
Volvo Cars (2020)
As a senior UXD consultant at Volvo Cars, I was responsible for brand web communication related to electrification, electric cars and plug-in hybrids. I also played a part in the launch campaign of the Volvo C40.
Projects - Industrial Design
Samlaren - Renova (2007)
Parallel to my Bachelors in Design & Product Development, I worked on a project with Renova to help increase the collection of household hazardous waste.
The project spanned from initial UX research all the way to manufacturing of the final product.
About Me
I am a passionate, holistic designer with tones of experience creating bespoke user experiences across a wide range of products - from handheld gaming devices to recycling bins.
I am by my nature a generalist, interested and curious about everyone and everything. The interplay between technology, artistic expression, entertainment and design is where I thrive.