Erik R Fagerholt - Experience Designer

“Great design is all about communication and shared values, not about fancy titles or pedantic Figma projects.“

UX & UI Designer

Game Designer

Game Writer

Projects - Games & Digital

Godbreakers (2025)

As Co-founder and Designer at To The Sky I worked on the game Godbreakers from the initial project pitch to the post-launch updates.

My rolls included Game and UX design, Creative Direction, UI Art, Narrative Direction, Game Writing, and more.

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Need For Speed Heat (2019)

As UX & Associate designer and part of the Creative Leads Team I worked on multiple systems, screens and UI widgets accross the entire experience from the initial pre-production all the way to launch.

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Need For Speed Payback (2017)

As a UX Designer I supported multiple teams in designing systems, screens and UI widgets as the game went from pre-production into production and beyond.

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Volvo Cars (2020)

As a senior UXD consultant at Volvo Cars, I was responsible for brand web communication related to electrification, electric cars and plug-in hybrids. I also played a part in the launch campaign of the Volvo C40.


Projects - Industrial Design

Samlaren - Renova (2007)

Parallel to my Bachelors in Design & Product Development, I worked on a project with Renova to help increase the collection of household hazardous waste.

The project spanned from initial UX research all the way to manufacturing of the final product.

Erik Fagerholt Profile Picture

About Me

I am a passionate, holistic designer with tones of experience creating bespoke user experiences across a wide range of products - from handheld gaming devices to recycling bins. 

I am by my nature a generalist, interested and curious about everyone and everything. The interplay between technology, artistic expression, entertainment and design is where I thrive.