Iconography

I wanted the iconography in Godbreakers to feel like something that existed within the narrative setting of the game. That these were some kind of signs or glyphs used by the characters of that world, but also easily decoded by the player. The goal was to create an iconography set that was like the laundry instructions of the Godbreakers universe.

Iconography design system

Godbreakers featuer over 125 items that all needed to be represented by unique icons.

In order to give players a quick and intuitive overview of how each item affected gameplay, an atomic design system was created that used minimalist approach combining core-concept glyphs (Fire, Critical hit etc.) with frames that hinted at when an items effect was applied.

Keeping it simple

Constructed from simpler shapes, iconography design followed a strict ruleset that enured the desired simplisity and clairty was maintained across the entire game.

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